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Lago PARANOIA
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Post by Lago PARANOIA »

What are the ten best SNES games of all time, in your opinion?

Mine:

Seiken Densetsu 3
Super Mario World 2: Yoshi's Island
Legend of Zelda: Link to the Past
Final Fantasy VI
Kirby's Super Star
Chrono Trigger
Super Castlevania IV
Breath of Fire II (did the whole 'religion is evil' angle before it was cool)
TMNT4: Turtles in Time
The Lost Vikings 2
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Username17 »

How is Super Metroid not on that list?

-Username17
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Maxus
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Post by Maxus »

FrankTrollman wrote:How is Super Metroid not on that list?

-Username17
Super Mario RPG needs to be there, too.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by Koumei »

Street Fighter 2, Super Street Fighter 2, Street Fighter 2 Turbo, Street Fighter Hyper Fighting, Street Fighter Alpha 2... I jest, I jest!

Super Street Fighter 2
Final Fantasy VI
Final Fantasy... IV? V? The one where you change jobs at the drop of a hat. Literally.
Chrono Trigger
Super Castlevania IV
Breath of Fire II
Mega Man X

Um... I can't think of others - I didn't own a SNES.
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TOZ
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Post by TOZ »

Kirby's Dream Course. (Seriously, buy it on the Wii, right now.)
Final Fantasy IV

I really can't think of any others that haven't been mentioned in thread. Didn't have a large SNES library.

Super Mario Kart was good for the time, but Mario Kart 64 was the one I really enjoyed.
Lago PARANOIA
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Post by Lago PARANOIA »

I've never played Super Metroid; never got a chance to, sadly. I did love the hell out of Metroid NES and Metroid II: The Return of Samus.

Final Fantasy V would probably be the best game out of the entire 16-bit series if its story wasn't so scattershot (especially the middle part of the game) and Ex-Death was a better villain. Golbez, of all people, has to be the second best Final Fantasy villain in the entire history of the franchise and he's not even really a villain.

I'll buy Kirby's Dream Course when I get some MAD CASH.

I also liked Megaman 7 more than Megaman X, but that's just because I've been a fan of the silly designs and robots of the pre-X continuity.

You know, I never really liked Super Mario Kart. I know graphics aren't everything, but the graphics just weren't there yet. I think the game could've been a lot better for its time if they made the game more like Yoshi's Safari. Mario Kart 64 is amazing, though.

How did I overlook Super Mario RPG? It suffers from the Bug's Life Problem. The sequels were so awesome that it makes a normally damn good predecessor look not-as-good in comparison.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Orion
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Post by Orion »

Bahamut Lagoon, for amazingly good music and an incredibly smart storyline
that deconstructs console fantasy tropes.
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Post by TOZ »

Lago, if you have a Wii, I will send you a points card to buy it with.
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Post by Vnonymous »

Everyone with a wii should play Silent Hill: Shattered Memories.

Incredibly scary, incredibly fun and an amazing story, with an incredible twist at the end. Very well done.

It also profiles you - the game tailors itself to make things scary to you, based on everything you do in the game.
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Post by Avoraciopoctules »

I'm getting pretty impressed by what fans have managed to do with the current edition of Cortex Command: http://forums.datarealms.com/viewtopic.php?f=24&t=17619
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Post by Meikle641 »

Vnonymous wrote:Everyone with a wii should play Silent Hill: Shattered Memories.

Incredibly scary, incredibly fun and an amazing story, with an incredible twist at the end. Very well done.

It also profiles you - the game tailors itself to make things scary to you, based on everything you do in the game.
Can you explain the way it changes scariness between people?
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Post by shau »

Orion wrote:Bahamut Lagoon, for amazingly good music and an incredibly smart storyline
that deconstructs console fantasy tropes.
I can't remember anything about the story of that game at all. All I remember is the ridiculous game mechanics. Seriously, at the end of the game my dragons were literally invulnerable,
Lago PARANOIA
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Post by Lago PARANOIA »

I've always been a fan of games where you can build up your own base or city or whatnot through the progression of the game, even though Suikoden pretty much bores me to tears.

Anyone recommend me some games where you get to do these things? Preferably 16/32-bit games, so I can play them on my PSP.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Jilocasin »

Man, I've gotta get in on that ten best SNES games list.

In no particular order.

Chrono Trigger
Earthbound
Turtles in Time
FF III
Harvest Moon
Super Mario RPG
Secret of Mana (I like it more than SD3)
New Horizons
Kirby Super Star (many an evening wasted playing this with friends)
Star Ocean
Lago PARANOIA
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Post by Lago PARANOIA »

I don't really like Secret of Mana.

That game is really fun for the first five hours or so, but the designers got kind of lazy because the battles get really repetitive and lazy after around, oh, the part after you rescue Santa Claus. It was lovably quirky up until that point but then... eh.

I would have loved Secret of Evermore if the alchemy and combat system wasn't go ungodly broken and there was stronger characterization. I really liked the music in that game (Chrono Cross, THAT is how you do dreamy and melancholy) and the varieties of locales and dungeons despite the time periods.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Jilocasin »

I think I have somewhat rose tinted glasses regarding it because I played through almost the entire thing with my best friend at the time.
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Post by Vnonymous »

Meikle641 wrote:
Vnonymous wrote:Everyone with a wii should play Silent Hill: Shattered Memories.

Incredibly scary, incredibly fun and an amazing story, with an incredible twist at the end. Very well done.

It also profiles you - the game tailors itself to make things scary to you, based on everything you do in the game.
Can you explain the way it changes scariness between people?
I don't know fully because I've only seen two people play through twice, myself and the gf.

My monsters were horrid gaunt things with bits sticking out and strange unfolded curved heads.

Hers were weird, geometrical things with layers taken out from them.

The puzzles, appearances of some characters and dialogue were different for her version, too. I found mine scarier, but I'd imagine it loses some fright when you're not playing it.
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Post by TOZ »

Jilocasin wrote:I think I have somewhat rose tinted glasses regarding it because I played through almost the entire thing with my best friend at the time.
I have to agree nostalgia is the main factor. That and the 3 player coop. It would have been so much better had it not been locked into the SNES.

For those who haven't heard, supposedly a shit ton of the world and story had to be cut when Nintendo dropped their CD system (you know, the one that became the Playstation?) and stuck to cartridges. Which is why it feels so short and you get so little forshadowing of villians and shit.

I don't claim that would help the gameplay, because it is a pretty simple system. And magic is basically an I Win button especially if you are patient enough to buff each to the maximum mana level you have. The Moon Temple was real good for that because you could use the MP drain spell to buff Luna without losing MP, then work on the others as well, refilling your MP when it ran low. Boss battles were basically beam spam the weakness. The weapon charge feature was cool, but basically useless unless the enemy had no magic weakness.

Was still awesome getting the multitap and playing with two friends. And flying in the mode 7 graphics.
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Guyr Adamantine
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Post by Guyr Adamantine »

Image

In Silent Hill: Shattered Memories, the map marks the path you've taken when in the Nightmare, to keep you from getting lost.

If you closely watch on the left, I made a puppy by accident. The woof is courtesy of the game letting you write on the map. Hilarity ensued.
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Post by mean_liar »

Contra III: the Alien Wars.

I loved the shit out of that game.
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Post by Starmaker »

Played Hidden Agenda (thanks mean_liar for the link)

1. The game suggests that the player enter a proper Hispanic name for the character. Nice.

2. A *lot* depends on the ministers the player appoints. It's possible to deal with the issues that the ministers deem important - and then you can consult all of them and select the solution that you think is best, or you can go out and meet people and deal with their issues - but then it's only possible to agree with either the person in question or the minister under whose area of expertise the matter falls (I never figured what the "put on agenda" option does except that it seems to reduce popular support). So there's a nice balance: disregard the opposition and the only option you get is "BLOOD FOR THE BLOOD GOD" (which got me killed the first time I played), make them too influential and you can't do shit.

3. Fanaticism is an issue. There are three political parties, the pro-US Capitalists, the Communists and the Unaligned Christians. Having to choose a direction, I went with all three of the Commies and a Christian representative and appointed them to administer their respective specialty fields. Which is what got me killed. When peasants demand BLOOD FOR THE BLOOD GOD and your minister agrees, it's a recipe for disaster. SO when I replayed the game, I chose the same four guys but switched their positions (the army guy manages foreign relations, the agriculture lady does internal affairs, etc.) And that was a success.

4. Healthcare and education are Good (tm). So are Infrastructure and (potentially) Freedom of Press. The first thing a Presidente has to do is meet the Doctor and the Teacher and then watch the Internal Affairs ministry for when the infrastructure issue pops up. This is something the game approves of wholeheartedly. Nice.

5. On the other hand, LAND NOW!!! is Evil (tm). Land reform is not to be rushed. I gave away the dictator's estate and redistributed some land, which sort of pacified the peasantry for a time. The radical approach the Communists favor has the country crashing in a season, and that's why an Unaligned minister of Agriculture is important.

6. Things that seem to be neither good nor evil: preferential loans for local food producers, fixed food prices, national salary scale (the latter needs continual adjustments), food rationing.

7. Foreign relations. There are the US, USSR, Cuba and the IMF. Cuba gives food (and is thus Good (tm)), the US and the USSR provide weapons and are pissed if you choose one over the other (and you need weapons to maintain order), the IMF loans money (and the population gets pissed if you take too much). You can also get invited to international alliances (the Terrorists, the Unaligned). I joined the Unaligned and told the Terrorists to go fuck themselves. Unfortunately, that didn't satisfy the US who are now blowing up my trading partners' ships.

8. Characters. The characters are outright awesome. Maybe on the Nth playthrough the novelty will get stale, but as of now, the game is better than any court intrigue book, up to and including ASoIaF. I have survived three coups so far. The drug dealer evil guy went first, then some jerks who didn't like freedom of speech and just before the elections the pro-US party leader got dissatisfied with his chances.

9. Speaking of the elections, they were held on time and I got 60% of the votes (which is a HUGE win since I know for a fact I didn't try any dirty tactics and I suspect the game wouldn't have dirty tactics tried on my behalf). My agriculture minister went rogue and got another 20% and a random third guy got the rest.

10. Outstanding issues.
I don't like food rationing, but that's currently the only thing that keeps the populace from starving despite increased financial support for local food producers and all the food that i can get from Cuba and the USSR.
Terrorists attacking hospitals. I use every option to increase security stopping short of distributing arms to the populace (Evil alert!) and it's not enough.
The CIA blowing up the ships. The current strategy is "wait for them to stop".
Me not having any idea what's going on with the national army. The current strategy is "do whatever Correa says because he's Good (tm)." Or is he?
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Post by Koumei »

So over the last 3-4 days, I played Atelier Iris 2 from start to finish. At ~40 hours it's fairly short for an RPG, but then, I don't think I've ever played one quite so rapidly/obsessively, so maybe the others are about the same length, just dragged out more and with 3-month gaps in between.

I :loveya: that game so much. I am sad that it's over. Now I need to get my mates to mail over Atelier Iris 1 so I can restart that and play through. Given the first one lets you ignore the actual plot in favour of making cakes and drinks, I could easily spend sixty hours just doing that.
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Post by Prak »

Mushroom Men: Rise of the Fungi

I've been cognizant of this game for a while, but just picked it up yesterday. In it you play, well, a mushroom man. You select one of three classes, Heavy, Scout or Sage andgo around kicking bug ass.

It's interesting, and very similar in play style to Death Jr.
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Maxus
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Post by Maxus »

Well, I have determined how to gauge a unit's effectiveness in Fire Emblem.

It comes down to how pretty/awesome they look in both appearance and dress--at least in Path of Radiance.

Stefan in Path of Radiance/Radiant Dawn, for example, is good-looking and dressed so sharp he'll cut himself. See?

http://fireemblemblog.wordpress.com/rad ... rt/stefan/

This means he will cut your ass DOWN.

Meanwhile, Geoffrey has leading-man looks, but dresses like an NPC. So he's just competent rather than face-breakingly AWESOME.

http://fireemblemblog.files.wordpress.c ... offrey.jpg

And once Ike gets his class upgrade in Path of Radiance and the the correspondingly sweeter duds, he kicks all kinds of ass.)

It may also come down to the presence of a groin guard, which Geoffrey lacks. For example...when you see this guy take the field in Path of Radiance, RUN.

http://www.creativeuncut.com/gallery-03 ... night.html

I can think of a few people who break the pattern...But not many.
Last edited by Maxus on Mon Feb 08, 2010 6:51 am, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Akula »

Maxus wrote:Stefan in Path of Radiance/Radiant Dawn, for example, is good-looking and dressed so sharp he'll cut himself. See?
You mean that he looks like he would cut himself if given a sharp object, right? Because discordant robe+purple jacket=/=sharp clothing.
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